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This attack uses and counts toward your multiple attack penalty as if you were the one attacking. You can use only 1 action with the flourish trait per turn. If you’re not Small or Medium, you can use a weapon built for a creature one size larger than you. In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. Even in the face of failure you press the attack, determined to succeed. Latest Pathfinder products in the Open Gaming Store. If you have greater weapon specialization, instead increase the additional damage from Rage to 12. You gain a +2 circumstance bonus to attack rolls, a –2 penalty to AC, and a –1 penalty to saves. Your proficiency rank for Perception increases to master. Barbarian Instinct Morph Primal Transmutation. Your rage is a frenzy of rapid movements. Roll damage only once and apply it to each creature you hit. If you have greater weapon specialization, instead increase the additional damage from Rage to 12. You deal 2 additional damage with melee weapons and unarmed attacks. In psychic conflict, a portion of instinctual energy is placed at the service of the ego. You must be trained or better in the corresponding skill to select a skill feat. You swat a foe that leaves an opening. While raging, when you successfully Disarm, Grapple, Shove, or Trip a foe, you deal that foe bludgeoning damage equal to your Strength modifier; add this to the damage from a critical success to Trip. Druid. When you roll a critical failure on a Fortitude save, you get a failure instead. You rush forward, moving enemies aside to reach your foe. When you use draconic rage, you increase the additional damage from Rage from 4 to 8. Each adjacent creature takes damage equal to your level (basic Fortitude save against your class DC) of the same type as your additional damage during that Rage. Ignoring your pain, you reach out and grab the creature or weapon that caused you harm. Your body is accustomed to physical hardship and resistant to ailments. If you have greater weapon specialization, instead increase the damage when using spirit rage to 13. Disrespecting corpses or spirits is anathema to your instinct; defending yourself against undead creatures is not. Class Features. Treat the fall as 10 feet shorter. Your proficiency rank for your barbarian class DC increases to expert. You gain resistance equal to 3 + your Constitution modifier to all damage, and your resistance from raging increases to 8 + your Constitution modifier. You bully foes across the battlefield. You delight in wreaking havoc and using powerful weapons to carve through your enemies, relying on astonishing durability without needing complicated techniques or rigid training. You gain the Mighty Rage free action. You can use an open action only if you haven’t used an action with the attack or open trait yet this turn. Letting a personal insult against you slide is anathema to your instinct. A quick strike to the face or mouth silences your opponent. Instincts Source Core Rulebook pg. Whenever you perform such acts, you lose the instinct’s abilities and any instinct feats until you spend 1 day of downtime re-centering yourself, though you keep all of your other barbarian abilities. Each instinct lists acts that are anathema to it. The resistance from your raging resistance class feature applies against all damage you take from spells cast with these two traditions of magic, regardless of the type of damage dealt by the spell. Increase the additional damage from Rage from 2 to 6. The weight of your swing drives your enemy back. Make a melee Strike with the required weapon. special rages, resistances, bonus damage) are those obtained right at level 1? You gain a +1 status bonus to AC instead of taking a –1 penalty to AC; if you have the greater juggernaut class feature, this status bonus increases to +2. Each instinct lists acts that are anathema to it. All stats given for her are of the vanilla Barbarian, however. Trigger You take damage and are capable of entering a rage. Don’t even worry about having a lower AC – your opponents are going to be six-feet under before your AC even enters the conversation. When you are raging, you can increase your damage from Rage from 2 to 3 and deal negative or positive damage, instead of the normal damage type for your weapon or unarmed attack (choose each time you Rage). The object must be your size or one size smaller than you, and it must not have too much Bulk for you to lift it in the first place. You resist piercing damage and the damage type of your dragon’s breath weapon. If you are flying when your rage ends, you start to fall but the transformation only completes at the last moment, so you take no damage from the fall and land standing up. A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields). Trigger You fail, but don’t critically fail, a Perception check or a skill check. You use intimidation to get what you need, especially when gentler persuasion can’t get the job done. Trigger An enemy within your melee reach critically hits you with a melee Strike. Your Strikes are so devastating that you hardly care about resistance, and your barbarian abilities are unparalleled. Whichever of the two options you choose, roll a separate Athletics check against each foe, performing the same action against each foe. You become Large, increasing your reach by 5 feet and gaining the clumsy 1 condition until you stop raging. Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you’re an expert, 6 if you’re a master, and 8 if you’re legendary. Make a single melee Strike and compare the attack roll result to the ACs of up to two foes, each of whom must be within your melee reach and adjacent to the other. You resist negative damage, as well as damage dealt by the attacks and abilities of undead creatures, regardless of the damage type. Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed. You sprout dragon wings from your back of the same color as your chosen dragon. | 13th Age SRD The damage is your choice of negative or positive damage; don’t apply your Rage damage or your weapon specialization damage, but circumstance and status bonuses and penalties that would also affect the wisp’s damage apply. Whenever you perform such acts, you lose the instinct’s abilities and any instinct feats until you spend 1 day of downtime re-centering yourself, though you keep all of your other barbarian abilities. Furthermore, the barbarian deals an additional 1d6 points of damage when she damages an evil outsider with a melee attack. You Rage. Choose up to three adjacent foes and choose whether to Shove or Trip all three of them. While you are raging and unarmored, your skin transforms into a thick hide resembling your animal’s skin. Increase your Strength as high as you can, followed by your Constitution and Dexterity. If you critically succeed, the creature takes twice this amount of damage and becomes flat-footed until the end of your next turn. Your instinct heightens each of your senses further. When attempting a High Jump or Long Jump during a Sudden Leap, determine the DC using the Long Jump DCs, and increase your maximum distance to double your Speed. Overall I think they enjoyed it, I think I did a decent job as DM, I really love this system, it's very intuitive and it's hard not to love the 3 action economy. You can use this increase either to increase your proficiency rank to trained in one skill you’re untrained in, or to increase your proficiency rank in one skill in which you’re already trained to expert. See you as uncivilized or a boorish lout unfit for high society. If you choose to deal negative or positive damage, your weapon or unarmed attack gains the effects of the ghost touch property rune, which makes it more effective against incorporeal creatures, and your Rage action gains the divine and necromancy traits, plus negative or positive, as appropriate. Make a melee Strike against a foe. Failing to face a personal challenge of strength is anathema. Your proficiency rank for Fortitude saves increases to legendary. These attacks are in the brawling group. You emit a powerful surge of instinctual energy when you unleash your potential. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. Depending on your choice of Instinct, there are some thematic options which go a bit beyond "get mad and hit stuff", but the majority of the class is absolutely fixated on getting into a fight, getting really angry, and just absolutely wrecking everything in your way. Select an animal from Table 3–3: Animal Instincts that best matches your chosen animal. While raging, you gain a +2 status bonus to all saves against magic. Rage Powers 5. It also determines what damage you resist with raging resistance and, at higher levels, increases the additional damage you deal when you Rage. Your ally ends this movement on their feet and doesn’t take damage from the fall. At 3rd level and every 4 levels thereafter, you gain a general feat. Prerequisite(s) dragon instinct, Dragon’s Rage Wings. This Optimized Pathfinder Mad Dog Barbarian Build is Iwanna, the Barbarian and Roc, the flying beast. You could instead seem like a giant to other people due to your exceptional strength or larger-than-life emotions and ego. When you are raging, your visual senses improve, granting you darkvision. Athletic. Attempt to Grapple the triggering enemy. Your rage makes you even more effective with the weapons you wield. PF2SRD.com (aka PF2SRD or PF2 SRD) is an unofficial Pathfinder 2e (PF2) System Reference Document (SRD) For more information, see Instincts. Cleric Class Features Cleric Feats. Chromatic dragons tend to be evil, and metallic dragons tend to be good. Your fury carries your weapon through multiple foes. Your Rage action gains the morph, primal, and transmutation traits. If a creature hits you, that creature is flat-footed to you until the end of your next turn. The damage increases to 2d10 if you have weapon specialization in simple weapons, or 3d10 if you have greater weapon specialization. At 2nd level and every 2 levels thereafter, you gain a skill feat. You transform into a ferocious Large dragon, gaining the effects of 6th-level dragon form except that you use your own AC and attack modifier; you also apply your extra damage from Rage. If an ally insists on using magic on you despite your unwillingness, and you have no reason to believe they will stop, continuing to travel with that ally of your own free will counts as willingly accepting their spells (as do similar circumstances) and thus is also anathema to your instinct. You unleash a terrifying howl. Make a melee Strike against an opponent that isn’t hiding its scent with an effect like negate aroma. At 1st level and every even-numbered level thereafter, you gain a barbarian class feat. A high Wisdom can improve your senses. At 1st level and every even-numbered level thereafter, you gain a barbarian class feat. You can’t remove this clumsy condition or ignore its penalties by any means while wielding the weapon. When you roll a success on a Will save, you get a critical success instead. Prioritize your Strength, then your Constitution and Dexterity. You can heed the spirits’ guidance to reroll the triggering check, using the second result even if it’s worse. The Barbarian is easily compared to the Fighter, and where the Fighter is a master of martial arms and armor, focusing on using the right techniques at the right time, the Barbarian is often more of … Increase the damage die size for the unarmed attacks granted by your chosen animal by one step, and increase the additional damage from Rage from 2 to 5 for your chosen animal’s unarmed attacks. At 1st level, your class gives you an ability boost to Strength. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike. When you Cleave, if your Strike also kills or knocks the target unconscious, you can continue to make melee Strikes until you make a Strike that doesn’t kill or knock a creature unconscious, or until there are no creatures adjacent to the most recent creature you attacked while Cleaving, whichever comes first. Barbarian Feats. You open yourself to attacks so you can respond in turn. Your Strikes are so devastating that you hardly care about resistance, and your barbarian abilities are unparalleled. You gain a greater benefit from your instinct’s specialization ability. Trigger Your turn begins, and you are at half or fewer Hit Points. You gain these abilities as a barbarian. You make a wide, arcing swing. You look out for danger, ready to rush headfirst into battle in an instant. During this movement you ignore difficult terrain, greater difficult terrain, and any effects that would impose a penalty to Speed. You grow to incredible size. The Barbarian is a high damage dealing class that has a surprising amount of customization in Pathfinder Second Edition. Table of Content and Rating System 2. After this Strike, your Rage immediately ends, and you are fatigued until you rest for at least 10 minutes. Disrespecting corpses or spirits is anathema to your instinct; defending yourself against undead creatures is not. You slam into the ground, shattering it around you. You extend your body and prepare to attack foes outside your normal reach. Now time for a little tune from Twisted Sister. You increase your maximum number of HP by this number at 1st level and every level thereafter. You might also be at war with an uncontrollable, animalistic side of your personality, or you might be a descendant of a werewolf or another werecreature. Make a ranged Strike against each creature in a 30-foot line. When you use Barreling Charge and successfully move through a creature’s space, that creature takes bludgeoning damage equal to your Strength modifier. You keep pace with a retreating foe. This additional damage is halved if your weapon or unarmed attack is agile. 86 2.0 You channel your rage through an instinct. Each attack counts toward your multiple attack penalty, but don’t increase your penalty until you have made all your attacks. You gain imprecise scent with a range of 30 feet. Your proficiency rank for your barbarian class DC increases to master. 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